Pilgrimage of the Sun Guard is a solo prompt-based journaling game where you create a Sun Guard and travel alone on a quest, attempting to hold to your Code until you reach the end, facing trials and complications along the way. You are the last Sun Guard. Will you take up the mantle and ride the ancient roads?
In Under Ashen Skies you take the role of a person who awakes in a world of darkness, loss and horror with no memories of who they are. In order to understand who you were and what this place is, you must venture out from your apartment, the only place seemingly safe, and explore the different locations and locales of the town of Riverside, encountering other inhabitants of this strange place (some of them as lost as you are, others with a semblance of understanding), indescribable horrors, and pieces of your broken mind that will help you learn who you really are.
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. Others live out their lives hardly venturing beyond the walls of their village or steading, but you are different. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land. Are you ready to swear iron vows and see them fulfilled — no matter the cost?
In this latest expansion for Ker Nethalas: into the Midnight Throne, players can find a plethora of new options for their characters. Introducing five new Mastery Abilities for each existing Mastery, plus multiple new Masteries, the number of potential character builds is expanded exponentially.
Welcome to Ker Nethalas: Into the Midnight Throne, a single player dungeon crawler set in an endless necropolis. With the tools presented in the book you’ll tell the story of your character who, after miraculously surviving an execution, wakes up to realize that their problems have just begun, and that there are fates worse than death. When you sit down to play Ker Nethalas: Into the Midnight Throne, you, the player, take on the role of a single character. Your PC is your avatar in the dark tunnels of the necropolis, and your decisions (and luck!) will determine their fate. Ker Nethalas: Into the Midnight Throne uses a simple D100 ruleset to resolve all tasks. Whenever a PC tries to do something and the result isn’t evident, or there is something at stake, you will need to perform a check. This is done by rolling D100, and comparing the result to the corresponding skill on the character’s sheet. If the result is equal or lower than the skill’s score, the check is a success. Combat is a big part of what makes Ker Nethalas: Into the Midnight Throne unique: characters need to manage their resources while being smart about their choice of powers used. The opposed combat check makes combat unpredictable and will require your constant attention, as you evaluate the different options that will open to you depending on your luck and actions.
Path of the Aram Thyr is a Role-Playing Game based on the D20 system. This means it’s largely compatible with most, if not all, other D20 retro-clones and published material, new and old. In Path of the Aram Thyr, you play as one of the titular Aram Thyr, a warrior in their path towards perfection in the art of war, exploring strange lands and dealing with unimaginably powerful foes and beasts. As an Aram Thyr, you have mastered everything they taught you in your homeland of Eorna Gynn. You thought yourself a master, and few could really stand to face you. But then, the mists that made travel outside of Eorna Gynn suddenly vanished, and a new land opened to those brave enough to traverse the Sea of Shards. Upon arriving on the shores of a place the locals call Aestran, you quickly discovered that you are far from the master you once thought you were. A new world of power and improvement opened before you, and you set on your path. Path of the Aram Thyr is best played with a Game Master (GM) and a single Player Character (PC). There is nothing stopping you from playing it with a bunch of friends, but the game thrives when it’s “me versus the world”, and this is best achieved when there’s a single PC. We have also provided simple GM-less rules and tools, for those wanting a purely solo, or co-op experience.
Ruthless Heavens, Boundless Fate is an epic Role-Playing Game of cosmic adventure and power cultivation inspired by the LitRPG genre. In it, players play as Ascendants, powerful characters that due to a combination of talent, luck and sheer determination have become the de-facto rulers of their nations. Unfortunately for them, this means little in the cosmic scale, and they quickly find out that they are at the bottom of the power ladder. Their planet has just been introduced to the Path of Ascendancy by the Ruthless Heavens, and as such the rest of the Nolurian Sector is now aware of its existence. It falls to them to become strong enough to protect their homeland, exploring the sector for new opportunities while sending them resources so they can eventually be strong themselves. Through hard work and fortuitous encounters they will have the chance to do so, while reaching new heights of power and cultivation.
You are one of a very few people each year who may become a limited partner in Karum Station Enterprises, a subsidiary of Drake Industries. Your first obligation is to sign the enclosed Memorandum of Agreement. You need not do this at once. You are encouraged to study the agreement and to seek legal advice, if available. However, until you sign you will not be eligible to occupy Corporation housing, dine at the Corporation commissary or participate in the Corporation instruction courses. Accommodations are available at the Karum Hotel and Restaurant for those who are here as visitors, or who do not at present wish to sign the Memorandum of Agreement.
Mythic Variations 2 is a collection of rules modifications for Mythic Role Playing and Mythic Game Master Emulator, giving players a new way to experience GM-less and solo role playing. Mythic Variations 2 expands on the core Yes/No mechanic of Mythic, splitting questions into 5 separate types of questions, or Checks, including: FATE CHECK: To answer any Yes/No Question, exactly as was done with Mythic’s Fate Chart except now without the chart. DETAIL CHECK: This is used to answer any plain language Question and it replaces the Complex Question from Mythic Variations. EVENT CHECK: This Check is to determine an event that is happening, has happened, or will happen. It replaces the Random Event roll from original Mythic. BEHAVIOR CHECK: This Check is to determine the specific actions of NPCs on a round-to-round or as needed basis. It is rolled to determine an NPC’s behavior. STATISTIC CHECK: This Check is used to determine game statistics for NPCs and other crunchy elements of your adventure. Mythic Variations 2 makes Mythic more useful than ever, tackling any question you might throw at it and giving your characters the kinds of adventures they deserve!
Take your Mythic adventures in exciting new directions with Mythic Variations, a collection of rules modifications for Mythic Role Playing and Mythic Game Master Emulator. Create themed adventures, such as horror, epic, social, personal, mystery or action, to push your games in a particular direction. Use Mythic to create character backgrounds. Create “tween” adventures … what happens to your character in between the epic quests. Suggestions on how to run more effective Mythic games … and more!
Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games. This issue contains: Removing Ambiguity From Ambiguous Events: A discussion about how to get more out of the Ambiguous Event entry on the Event Focus Table. Behavior Checks Simplified: A new version of the Behavior Check system from Mythic Variations II that’s slimmer and faster.
Mythic Role-Playing brought true, solo play to the world of tabletop role-playing in 2003, kicking off a solo revolution that continues today. The red book Mythic Role-Playing contains the ground-breaking solo emulation rules, giving you everything you need to play any RPG system without a Gamemaster, as well as a complete RPG system and rules for creating your own improvised RPG as you play. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Through a Yes/No oracle system, Mythic guides you through your adventure as you test your expectations. A Random Event mechanic throws narrative curve balls at you, and the Chaos Factor keeps tilting the story throughout your adventure to change up the pace. The Mythic system is supported through additional rulebooks that add more options to your solo play, as well as Mythic Magazine bringing fresh ideas and rules monthly. Mythic has a fanbase spanning two decades, creating a wide and diverse community you can draw more ideas and inspiration from.
NOTE: This book provides the Game Master Emulation rules found in Mythic RPG, which contains emulation rules and a full, universal role playing game. This PDF and print product has been updated in 2021 with new artwork. Mythic Role Playing brought true, solo play to the world of tabletop role-playing in 2003, kicking off a solo revolution that continues today. The blue book Mythic Game Master Emulator contains the ground-breaking solo emulation rules from the Mythic red book, giving you everything you need to play any RPG system without a Gamemaster. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Through a Yes/No oracle system, Mythic guides you through your adventure as you test your expectations. A Random Event mechanic throws narrative curve balls at you, and the Chaos Factor keeps tilting the story throughout your adventure to change up the pace. The Mythic system is supported through additional rulebooks that add more options to your solo play, as well as Mythic Magazine bringing fresh ideas and rules monthly. Mythic has a fanbase spanning two decades, creating a wide and diverse community you can draw more ideas and inspiration from. Welcome to true solo role-playing. Happy adventuring!
Play any roleplaying game solo or without a Game Master! Mythic’s oracle-style question resolution system revolutionized solo roleplaying. The Second Edition of the Mythic Game Master Emulator updates the ground-breaking 2003 ruleset with essential new additions, a wide range of options to customize your adventures, and numerous refinements. Explore game worlds with your Player Character on your own, without a group or GM. Run a game solo and still experience all the surprises and excitement you expect from tabletop roleplaying. Mythic Game Master Emulator Second Edition can be used with any roleplaying system to replace the Game Master, or played on its own without another RPG.
Astroprisma is a solo sci-fi rpg about space exploration and faction conflict set in a retrofuturistic universe. The player’s goal is to explore the entirety of the Star System Map, a 36-tile hexcrawl in the shape of a star system. Gameplay is centered around exploration, combat and story events. Combat is a deep and dynamic system that will see the player make tactical decisions and use their weapons, hacking skills, cybertech, narcobiotics, and other abilities to defeat a wide range of enemies and bosses. As you explore the different planets and locations, you will encounter story events and characters. These will present you with meaningful player choices that will change the course of your adventure. Deep hexcrawl exploration and planet generators with diverse locations, environments, events, and encounters. Faction-based quests - featuring 5 different factions - a bounty system, and changing story outcomes based on your standing with each faction. Unique space combat & customizable spaceships with interchangeable and upgradeable modules. Dynamic combat system with hacking, cybertech implants, customizable weapon mods, controllable mechs & drones, narcobiotics, and more. Hundreds of story choices with different outcomes based on your decisions and interactions. Six character origins to choose from: Ecoterrorist, Astromancer, Glitchblade, Wirehead, Desperado, and Chromeskin.
The first cut is the hardest. The sharp pain, the fear, the regret. It all comes crashing down, you betray your body for loving you. It begs you to stop, and you cut again. Blood pumped by your unforgiving grip. A cavity remains where feeling once became. You wield heartlessly, with uncaring hands. Heir of Swords is a tarot-based solo divination and journaling TTRPG where you divine the fate of the Heir of Swords through a tarot spread. Navigate the spread of the Forest as the Heir, searching for their Heart and the treacherous Knight of Swords. The settled spread generates a story and history for a heartless deserter, a knave who cut out their heart so they may Cut Down fate. Plus One EXP February 2026 Zine Club Adventure Zine.
Broken Shores is a tabletop Role-Playing Game where players take the role of Drifters, survivors from an ancient cataclysm that ravaged their world, turning it into a watery hellscape. Players will explore a randomly generated ocean, scavenging what they can from the myriad of derelicts and tiny islands that are only now starting to appear. This is a dark and brutal world where fresh water is worth more than blood, and magic is both unpredictable and the key to ultimate power.
Runecairn is a Norse fantasy tabletop roleplaying game inspired by games like Dark Souls and Elden Ring. Based on lightweight new school revolution (NSR) systems Into the Odd and Cairn, Runecairn is designed for 2 players, one GM (the Warden) and one player (the Adventurer) or for solo play.
Magic is waning. The last of the sun’s shards illuminate only a small valley of the world, while the remainder is bathed in perpetual Wildernight. Roots of the elusive Midnight Muscadines grow deep into the earth, concentrating the last tendrils of magic into its grapes. Find, collect, and preserve these grapes into highly coveted jams, sustaining the world’s magic.
Heavy Weighs the Crown is a game of magical crowns, the monarchs who wear them and the realms they rule together. 👑 Play on your own to enjoy the mindful process of solo journalling and map-making, 👑 Play with a group and create the history of a ruined realm together. 👑 Play from the perspective of the crown—watch monarchs come and go and help to decide the fate of the realm. 👑 Witness the founding of a kingdom and an age of glory. Then describe its ruination at the hands of great and terrible monarchs. 👑 Inspired by the critically-acclaimed solo RPG Artefact by Jack Harrison.