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Across a Thousand Dead Worlds
Across a Thousand Dead Worlds

You are one of a very few people each year who may become a limited partner in Karum Station Enterprises, a subsidiary of Drake Industries. Your first obligation is to sign the enclosed Memorandum of Agreement. You need not do this at once. You are encouraged to study the agreement and to seek legal advice, if available. However, until you sign you will not be eligible to occupy Corporation housing, dine at the Corporation commissary or participate in the Corporation instruction courses. Accommodations are available at the Karum Hotel and Restaurant for those who are here as visitors, or who do not at present wish to sign the Memorandum of Agreement.

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Astroprisma
Astroprisma

Astroprisma is a solo sci-fi rpg about space exploration and faction conflict set in a retrofuturistic universe. The player’s goal is to explore the entirety of the Star System Map, a 36-tile hexcrawl in the shape of a star system. Gameplay is centered around exploration, combat and story events. Combat is a deep and dynamic system that will see the player make tactical decisions and use their weapons, hacking skills, cybertech, narcobiotics, and other abilities to defeat a wide range of enemies and bosses. As you explore the different planets and locations, you will encounter story events and characters. These will present you with meaningful player choices that will change the course of your adventure. Deep hexcrawl exploration and planet generators with diverse locations, environments, events, and encounters. Faction-based quests - featuring 5 different factions - a bounty system, and changing story outcomes based on your standing with each faction. Unique space combat & customizable spaceships with interchangeable and upgradeable modules. Dynamic combat system with hacking, cybertech implants, customizable weapon mods, controllable mechs & drones, narcobiotics, and more. Hundreds of story choices with different outcomes based on your decisions and interactions. Six character origins to choose from: Ecoterrorist, Astromancer, Glitchblade, Wirehead, Desperado, and Chromeskin.

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Gradient Descent
Gradient Descent

Gradient Descent is a sci-fi horror megadungeon set in an abandoned android factory controlled by a powerful rogue AI known as “MONARCH.” Built from the ground up for the Mothership® sci-fi horror roleplaying game. Written by Luke Gearing (Fever Swamp, Acid Death Fantasy) and illustrated by RPG newcomer, Nick Tofani, it includes: The CLOUDBANK Synthetics Production Facility, AKA “The Deep,” a 12 level, 200+ room megadungeon. Clean layout with an eye towards usability at the table, the Deep is one of the easiest to reference and run megadungeons on the market. The Bell, a small scavenged camp orbitting the Deep, where your players can rest and recuperate from adventuring. Contains a small crew of NPCs with their own unique rumors and agendas. A d100 table of powerful Artifacts created by Monarch, each with their own unique effects and potential hazards. Campaign ready! A section on Fallout gives guidance on the potential short and long term consequences your players may face as a result of their actions in The Deep. One shot accessible: Quick tips and tables make it easy to run a 1-3 hour “dive” into The Deep for a single night’s play. Supports different playstyles: Everything in the Deep wants something and can be reckoned or bartered or negotiated with. Great for Faction play, social roleplayers, or players who just want a difficult series of combat encounters. A unique new condition called “The Bends” that will have your players questioning whether they are human.

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A Pound of Flesh
A Pound of Flesh

A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. And all in a compact zine format. Written by Donn Stroud and Sean McCoy, it includes: The fully developed space station Prospero’s Dream, packed with dozens of locations, NPCs, and tools for running adventures in the city-sized station. Tools for generating your own space station. Rules for customizing your character with cybermods. Tons of brands new weapons, creatures, drugs, and anything else void-faring criminals would want to get their hands on.

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Dead Planet
Dead Planet

Dead Planet is the first module for the Mothership® sci-fi horror roleplaying game. It’s packed to the brim with usable, gameable content for any sci-fi rpg, including: The Screaming on the Alexis: A one-page adventure on a derelict ship filled with corpses and a strange artifact. A planetcrawl of the Dead Planet with several locations, including The Red Tower, a five-level underground bunker filled with a horde of Gaunt, a terrifying, nightmare-inducing creature. Moon Colony Bloodbath: An exploration of a ritual cannabilistic society trapped on the Dead Planet’s moon. Civil war is brewing, and nightmares are driving the colonists to compulsively sculpt nightmarish totems. A generator for making your own derelict ships at the table. Several incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction table And much, much more! This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.

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Orphans
Orphans

Orphans is a one-shot starter adventure zine for Mothership RPG. Written by Luke Gearing, it includes: Imuen Station, a small refueling station, recent victim of a harrowing massacre. A pair of teens who have gone missing, on the run from the corporate captors. AUNTIE, a terrifying creature made of moss and bones who stalks the corridors, protecting the teens… for now.

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Another Bug Hunt
Another Bug Hunt

Another Bug Hunt the official introductory adventure for Mothership®. The players’ crew must re-establish communications with a remote terraforming colony. However, when they arrive they find an abandoned colony and the remains of a bloody assault. From the award-winning Mothership® team. It includes: Four interconnected scenarios, stitched together into a micro-campaign. Each can be played in roughly 3-6 hours. Tutorials and guidance on how to run your first game of Mothership®. A brand new alien species: the Carcinids. Three competing factions, each presenting their own tough choices for the players to make. A challenging but fair introduction to Mothership® for RPG veterans or rookies.

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Mothership Shipbreaker's Toolkit
Mothership Shipbreaker's Toolkit

The ultimate guide to space travel in the Mothership® universe. The Shipbreaker’s Toolkit gives you all the tools for operating, maintaining, and, if the need arrises, battling spacecraft.

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Mothership Unconfirmed Contact Reports
Mothership Unconfirmed Contact Reports

Unconfirmed Contact Reports is your guide to running terrifying encounters with strange entities and horrendous abominations. It comes complete with a section on designing your own horrors, and over 40 unique, fully illustrated monstrosities of our own!

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Mothership Warden’s Operation Manual
Mothership Warden’s Operation Manual

The Warden’s Operations Manual takes you from prepping your first session, to running it, to prepping the rest of your campaign in a simple, easy-to-read format. It’s chock full of simple advice to improve your horror game, as well as basic procedures for preparing great scenarios for your players.

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Mothership Player's Survival Guide
Mothership Player's Survival Guide

The Player’s Survival Guide has all the rules you need to play, including Character Creation, How to Play, Violent Encounters, Stress & Panic, Shore Leave, Weapons and Equipment, and more! Everything has been streamlined with an eye to being fast and easy for new players to learn.

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Vast Grimm
Vast Grimm

Each miserable day that passes the Universe inches closer to its inevitable demise. Vast Grimm is a Rules Light RPG where everyone must band together in order to keep humanity alive. Most of humanity has either been infected by parasitic würms, turning them into The Grimm, or is already dead. Those who’ve survived band together in Legions. In Vast Grimm players take on the role of Legionnaires. Maybe they want to fight back against The Grimm, maybe they just want to scavenge to survive another day, or perhaps they believe the rumors that a Gate of Infinite Stars is being constructed and their Legion may just escape this hellish ‘verse yet!

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2400
2400

2400 is lo-fi sci-fi. It’s centuries in the future, and it’s a decades-old modem that screams like a dying robot when it connects to the net. It’s a space ship with an FTL drive, artificial gravity, and a flickering display you gotta tap a few times to see the jump coordinates. It’s hacking something together with whatever cheap materials you have on hand, ignoring the rules until you need them, banging out something that might not sound finished, but definitely sounds fun. 2400 is a plug-and-play toolkit. It’s not just one RPG, but a series of self-contained modules, easy to slot in or ignore entirely. Each one is 3 pages plus a cover, fitting on two sides of a letter-sized sheet of paper. They’re all for the same setting, unless they aren’t. There are over a dozen so far. (from author)

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