Agents of the O.D.D. is a tabletop roleplaying game of conscripted cryptids, shaky psychics, burned spies, and other investigators of the paranormal. Based on the rules from Into the Odd and Electric Bastionland, and inspired by series like Hellboy, Planetary, and The Laundry Files. Contains 100 unique agent profiles, 20 arcana, additional rules for advancement and equipment requisition and a sample mission with cryptids from lumberjack folklore. (adapted from itch.io page)
Runecairn is a Norse fantasy tabletop roleplaying game inspired by games like Dark Souls and Elden Ring. Based on lightweight new school revolution (NSR) systems Into the Odd and Cairn, Runecairn is designed for 2 players, one GM (the Warden) and one player (the Adventurer) or for solo play.
Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, the rules-light fantasy adventure role-playing game. It’s a huge and dangerous world out there, and it does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might survive. And if you survive long enough, you might even become a hero amongst mice. (from official website)
CAS-3: The Feast of Tegny Wood is a standalone Cairn Second Edition adventure of disease, duty, and decay, set in a haunted corner of Vald. During the holiday of Bartermoot, traders and Woodfolk meet in uneasy peace. Yet beneath the revelry, something dark stirs. Deep in Tegny Wood, an alchemist’s failed experiment has festered into an infection that twists flesh and soil into a grotesque parody of life. Meanwhile, something even more terrible is rising in the Wood, and growing ever closer… Created with the tools found in the Cairn 2e Warden’s Guide.
Beware the Blood Olms! CAS-2: Rise of the Blood Olms is a starting adventure for Cairn Second Edition designed for new and experienced Wardens alike. The party must explore a newly discovered cave system in search of a lost expedition. But beware, for all is not as it appears! The module is deadly, but characters can survive through critical thinking and careful exploration. If a party member dies, expediency is more important than verisimilitude. Designed for use with Cairn 2e, but easily adapted to any old-school roleplaying game.
CAS-1: Trouble in Twin Lakes is an adventure for Cairn Second Edition set in the Vald setting. Two weeks ago, Aldra, the beloved butcher of Isthmus Town, suddenly vanished without a trace. Some days later, a local teen reported seeing a man swallowed up by the earth near Deadmill. Others have also gone missing. Now, the townsfolk are left wondering: Who might be next? Trouble in Twin Lakes is the first in a brand new series of adventures for Cairn,set in and around the Twin Lakes area.
Cairn is an adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly. (Description taken from the Itch.io page)
Before Into The Odd There Was… Mythic Bastionland. Embark on a quest like no other with Mythic Bastionland, a tabletop RPG set in the imagined past of Into the Odd and Electric Bastionland, built on the same lightning-fast, ultra-streamlined rules system. In Mythic Bastionland, you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world, manifesting them into reality while protecting the Realm from their strange influence. Each player is one of 72 Knights, with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams. (from PlusOneExp)
Bastion - The Electric Hub of Mankind The only city that matters. Too big to fall, too complicated to function. A mess of alleyways, legalese and crowds. Aliens, Mockeries and People always in your way and your business. Everybody’s here. Everything is here. In Deep Country, the land stretches forever. The long shadow of our embarrassing past. Villages rot away, trees don’t bother to flower anymore, and the potato is eaten cold from the ground. Things were better before. Better before Bastion. In the Underground are impossible tunnels beneath time and space. Devious machines release their creations into the corridors. All while the twisting network grows and touches everything. Connects everything. You can get anywhere, but there’s always a challenge. You have a failed career and a colossal debt. Treasure is your only option. A spark of hope in Electric Bastionland. (from Bastionland Press)
This first supplement for FALLEN BLADES / ENDLESS STARS comes with a new character type: the Star Raider. They cannot rely on Guardian powers or Mazeblades to save them but they can count on their Luck (a new mechanic tailored for these characters) and the alien artifacts they find during their expeditions! Alien characters? Alien characters are also possible and you’ll find enough tools to create (or emulate) your favorites! On to adventure! You will also find tools to design your quest for mythic alien artifacts, new enemies: imperial Acquisition teams, Corporate Repo-teams and tools to create the sentinels guarding alien treasures, where and how to find clues… A few rolls and you’ll get a game going in a pinch! Alien ruins generator? Of course! As always, the tools are presented on a one or two-page spread for ease of reference, before or during play. Fully compatible with FALLEN BLADES / ENDLESS STARS Of course you can mix and match elements from the two zines! A Guardian teaming up with Star Raiders? Of course! Alien Guardian? Yes. Using the quest design tools to create an expedition to find a Memory Crystal or a Mazeblade? Yes!
Want to play as Space Knights fighting an evil empire with a straightforward and easy to learn (and teach!) set of rules? Look no further! In this 40 pages zine you will find: Rules based on Chris McDowall’s Into the Odd. Everything to create your Space Knight, including their weird powers and Mazeblade attack moves. Rules for maintaining and upgrading your ship, space combat, chases, duels, apprentices… Tools and list to create NPCs, design planets and adventures with just a few die rolls 120 adventure seeds if you’re stuck for ideas Tools for solo play