Pilgrimage of the Sun Guard is a solo prompt-based journaling game where you create a Sun Guard and travel alone on a quest, attempting to hold to your Code until you reach the end, facing trials and complications along the way. You are the last Sun Guard. Will you take up the mantle and ride the ancient roads?
The first cut is the hardest. The sharp pain, the fear, the regret. It all comes crashing down, you betray your body for loving you. It begs you to stop, and you cut again. Blood pumped by your unforgiving grip. A cavity remains where feeling once became. You wield heartlessly, with uncaring hands. Heir of Swords is a tarot-based solo divination and journaling TTRPG where you divine the fate of the Heir of Swords through a tarot spread. Navigate the spread of the Forest as the Heir, searching for their Heart and the treacherous Knight of Swords. The settled spread generates a story and history for a heartless deserter, a knave who cut out their heart so they may Cut Down fate. Plus One EXP February 2026 Zine Club Adventure Zine.
Heavy Weighs the Crown is a game of magical crowns, the monarchs who wear them and the realms they rule together. 👑 Play on your own to enjoy the mindful process of solo journalling and map-making, 👑 Play with a group and create the history of a ruined realm together. 👑 Play from the perspective of the crown—watch monarchs come and go and help to decide the fate of the realm. 👑 Witness the founding of a kingdom and an age of glory. Then describe its ruination at the hands of great and terrible monarchs. 👑 Inspired by the critically-acclaimed solo RPG Artefact by Jack Harrison.
The second expansion to the award-winning solo RPG, Colostle - this time taking you to the subterranean basement floor of the colossal structure of the Colostle! Down here it is nothing like the Roomlands above with its breezy hills and oceans and cloud filled skies. Down here it is dark and wet with dangers around every corner, but also a wealth of treasures waiting to be uncovered! This book adds a whole new biome with unique exploration tables and new enemies and challenges to overcome. It also adds a new city, NPCs you can build relationships and Labyrinths to delve into for lore and treasures – if you can defeat the boss-like ‘Guardians’ waiting at their end! Get ready Roomlander… ‘Colostle – Dungeons’ takes your solo adventure to new heights, by exploring new depths!
The first expansion to the award-winning solo RPG, ‘Kyodaina’ expands your adventures in the Colostle even more by adding an entirely new area to the world, with different culture, aesthetics and game rules! Kyodaina resembles the east of our world, and with that new look comes Rooks that look like eastern castles and a whole empire to explore. Discover 4 completely brand new ‘zones’ with their own story prompts, mechanics and story moments; learn huge new pieces of lore that unravel more of the mystery of the Colostle itself; train at ‘Temples’ to learn skills from the monks who teach there; and add a new stat to your character in the form of ‘Spirit’. Kyodaina also has a story that runs throughout the book about a false Emperor on the throne and the rise of a resistance to take him down. You may choose to what degree your character and story interacts with this one, but it provides a backdrop to your adventures in Kyodaina.
Welcome to the Roomlands of the Colostle, incredible lands of towering mountains, vast oceans and tempting ruins all within the massive impossible rooms of a truly colossal castle. The Colostle is vast, rooms beyond rooms seperated by gigantic doors, but it is not without danger. The ‘Rooks’ wander these lands, bizarre walking buildings come to life, and the only source of magic and technology in the world… if you are able to take one down of course. ‘Colostle’ is a solo RPG rulebook and setting for adventure in the impossible roomlands of this preposterously massive castle. Use a standard deck of playing cards and check your draws against prompts and rules in the book to see what you discover on your adventures, and then use those prompts combined together however you want, to write sagas of your exploits and legend in your adventurer’s journal… This new edition of the core rulebook contains all the rules you need for countless adventures in the Roomlands of the Colostle. Featuring sections on creating your character, 6 starting classes, exploration rules, combat rules, detailed location information and biomes, cities and much more - all accompanied by over 100 illustrations. This volume also includes a starter campaign ‘The Search for the Seastone’ and rules for two-player co-op play! The Colostle Core Rulebook is the required engine for all Colostle products and expansions - you can’t play the other books without it. However, along with a deck of playing cards and a notebook to keep your journal in, this core book will take you on hours of adventures without any need for any of the expansions at all! Other books in the Colostle series expand upon the locations and mechanics in this book taking you to incredible new places with entirely new challenges… File specs: A4 format, 170 pages - comes with character sheet and example world map