A supplement for the Referee, providing a multitude of lavish maps of the beguiling realm of Dolmenwood.
The complete Referee’s guide to running campaigns in the beguiling realm of Dolmenwood. Dolmenwood is a weird fairy tale adventure game, conjuring the wonder, horror, whimsy, and strangeness of British folklore.
An expansive hex crawl book for sandbox exploration and modular adventure in a world disrupted by war and giant cicadas called the Imago. (from official website)
Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, the rules-light fantasy adventure role-playing game. It’s a huge and dangerous world out there, and it does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might survive. And if you survive long enough, you might even become a hero amongst mice. (from official website)
The Hexcrawl Toolbox is a deluxe worldbuilding accessory for use with fantasy roleplaying games. Contains 150 physical hex tiles for eight biomes, a guidebook on how to set up and run a hexcrawl, and a ton of fun extras for your games. Fully compatible with Hex-n-Screen products, such as Undying Sands and Bottled Sea.
FLAIL is a fast, scrappy OSR brawler where spells act up, weapons fall apart, and characters survive mostly through nerve, luck, or whatever they grabbed on the way in. Hit points are low, danger stays high, and plans rarely make it past the second roll. It’s classic fantasy chaos with a slightly unhinged grin. Created by Andre Novoa, FLAIL is developed and published by Games Omnivorous. Uses a tactile item-and-gear system that makes inventory management actually interesting, and a push-your-luck combat system that feels like a game of dice poker. Quick to learn, quicker to implode, ideal for hexcrawls, dungeons, and players who enjoy seeing what goes wrong first. “He tried to bless us, and the God showed up to ask why.” – player
Before Into The Odd There Was… Mythic Bastionland. Embark on a quest like no other with Mythic Bastionland, a tabletop RPG set in the imagined past of Into the Odd and Electric Bastionland, built on the same lightning-fast, ultra-streamlined rules system. In Mythic Bastionland, you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world, manifesting them into reality while protecting the Realm from their strange influence. Each player is one of 72 Knights, with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams. (from PlusOneExp)
The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with hundreds of locations, NPCs, quest hooks, and rumors for players to pursue. Set in the Land of Eem, the fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, The Mucklands Sandbox is packed with enough material to last years of gameplay. While paired perfectly with the Land of Eem Core Rulebook, GMs can easily use this 400+ page tome as inspiration for campaigns in any tabletop RPG system. Embark on adventures that are as silly or as serious as your group prefers! All quest hooks in Land of Eem are categorized by three different tones: Hijinks (think The Muppets or Labyrinth), Derring-Do (think The Lord of the Rings or The Hobbit), and Doom & Gloom (think Conan the Barbarian or Mad Max).
Land of Eem is a game of whimsical, colorful characters exploring a wondrous world full of danger and discovery. Set in the fantasy world of the graphic novel series Rickety Stitch and the Gelatinous Goo, and the book series Dungeoneer Adventures, Land of Eem is easy to learn and packed with rules and resources that make playing and running the game a breeze.
Fierce sea wolves sail their dragon-prowed longboats over the dark waves, and the midnight sun rises above the frozen northern isles! The third issue of Cursed Scroll Zine adds the stark isles of the north to your TTRPG game world! Inside its 68 pages, you’ll find: Hoard of the Sea Wolf King, a 0-level gauntlet adventure that takes fledgling crawlers in search of a lost treasure trove of a long-dead king! The Isles of Andrik, mountainous islands ruled by drakes, warrior clans, and the enigmatic Old Gods. Two new classes for Shadowdark RPG: seer and sea wolf Rules for new spells, boats, swearing oaths, arctic sea encounters, and a raid into the unsuspecting Wortwick Monastery! 12 new monsters, including the mythical Valkyrie, an angelic warrior who leads fallen heroes to the afterlife! Classic, hand-drawn maps and player-safe JPEGs for virtual table tops
Fearsome assassin-sorcerers lurk in a hidden desert monastery, towering sand dunes hide lost treasures, and pit fighters battle for glory beneath a scorching sun. The second issue of Cursed Scroll Zine is here to add a harsh and wondrous desert setting to your TTRPG game world! Inside its 68 pages, you’ll find: Fortress of the Burning Brothers, a 4th-6th-level adventure that pits the characters against two warring efreet in a grim, iron stronghold The Djurum, a shimmering desert hex crawl rife with desert sorcerers, bandits, sandstorms, and lost treasures Three new classes for Shadowdark RPG: desert rider, pit fighter, and ras-godai Rules for pit fighting, riding mounts, poisons, and enduring wounds 14 new monsters, including The Scourge, a mad dragon that haunts the desert wastelands! Classic, hand-drawn maps and player-safe JPEGs for virtual table tops
Cursed knights channeling demonic power, mist-addled forests where witches and warlocks stalk the trees, and crumbling castles housing ancient, eldritch creatures! The first-ever issue of Cursed Scroll Zine is here to add diabolical new ideas to your TTRPG game world! Inside its 68 pages, you’ll find: The Hideous Halls of Mugdulblub, a 1st-level dungeon crawl heavy on exploration, factions, and sorcerous wonder The Gloaming, a gloomwrought hex crawl in a misty, demon-haunted forest and swamp Three new classes for Shadowdark RPG: witch, warlock, and knight of St. Ydris 36 new spells, 6 eldritch warlock patrons, 20 character backgrounds 14 new monsters, including the legendary Willowman! Classic, hand-drawn maps and player-safe JPEGs for virtual table tops Cursed Scroll uses Shadowdark RPG rules, but it’s easily compatible with any old-school fantasy roleplaying system.
Shadowdark is what an old-school fantasy adventure game would look like after being redesigned with 50 years of innovation. Shadowdark RPG is fast, familiar, intuitive, and deadly. It’s built for sword-and-sorcery adventures where fell monsters slither in darkness and ancient gems glint upon forgotten thrones, waiting to be discovered. In Shadowdark RPG, real time comes into play. A torch only holds back the looming darkness for one hour of actual game time! There isn’t a moment to spare when your only light source is guttering low… Get ready for old-school gaming in a whole new light!