Stitcher is a turn based game. At the beginning of a new game, a Game Master (GM) sets the expectations for the game’s themes, tones, and setting. Players take turns describing the actions of their Playing Character (PC), while the GM reacts, directs entities, and narrates consequences. The GM can take extra turns to introduce a setting, or to narrate interludes, time skips, etc. In Stitcher, players have to “stitch” together narrative and game elements to assemble dice rolls that can be used to overcome obstacles. On top of that, optional Mods can be “stitched” to the core game to expand and customize it with additional rules. To play, only a good bunch of D6s and a way to take notes for the GM and players should be needed. I want the core rules to allow for an easy set up with your friends at the pub with just an app to throw dice and another to take notes. The base setup is casual and relies on the narration of the GM, but Mods can add crunch and depth to the system. Principles Easy to pick up, easy to hack and expand upon Setting agnostic, geared towards action and narrative Narrative and fun > rules, with good rolling dice dopamine Classless: characters can do what their equipment warrants, plus playstyle Simple D6 pools, with exploding dice Dual axis of interpretation: mixed successes and failures
Humanity is cursed, host to a roiling psychic sea barely understood or controlled, a phenomenon arising purely from the darkest portions of the human soul. While most humans are blissfully unaware of its presence, others are more sensitive. When it grows wild in these hosts, SINS appear, terrifying supernatural monsters that are anathema to reality itself. CAIN is the solution, the global supranational shadow organization dedicated solely to the hunting and execution of sins. It’s mission is clear, its purpose steadfast. Is there anything better than a good hunt? Just think, you’re all set to slaughter to your heart’s content. YOU are an exorcist, a powerful psychic soldier and tool of CAIN, honed and wielded for one purpose: WIPE OUT THE STAIN From Tom Bloom (Magnagothica Maleghast/Lancer RPG): a new narrative role playing game about playing psychic death soldiers hunting monstrosities made of human trauma. So it goes. Includes: *Rules for making exorcists, powerful psychic soldiers on a campaign of extermination. Nascent monstrosities themselves, they must struggle against the limits of their own expanding powers and bodies. *Rules for creating sins, psychic abominations created when their hosts’ latent psychic powers burst free of their body, spurred on by trauma and suffering. Unraveling the mysteries behind their birth and the tragic circumstances of their hosts can weaken them and be used as a weapon in the final confrontation, lending equal weight to investigation and combat. *Rules for running hunts: tense investigations that culminate in a climactic execution scene inside of the lair of the beast Character sheets and hunt sheets for easy organization *Over 150 pages of insanity, art, and stickers with an aesthetic inspired by lo-fi manga, visual collage, and barber beats album covers. Slash, and slash, and SLASH AWAY. UNTIL IT IS DONE. (Taken from the CAIN itch.io page)
Outclaws is a quick-play fantasy heist TTRPG inspired by games like Lasers & Feelings, Honey Heist, and Blades in the Dark. In Outclaws, you play as a crew of monstrous little outlaws sneaking into an evil dragon’s lair to pull off a legendary heist. While the players are skilled thieves, the DM is the Dragon Master (really more like its fancy butler). The game is easy to run & play, with tables to help the players make unique outlaws with magical thieving gear, and help DMs design the dragon and lair they will be stealing from! Number of players: 2-6 + a DM Length: 2-3 hours per heist!
Are you ready for a goblin sized adventure? Grab any treasure you can and scram, the Goblin King needs his tribute! The Goblinhood is an outrageous, action packed adventure. You can set fire to a dwarf’s beard while sneaking into a mine, gleefully sink a pirate ship for a handful of cursed doubloons, or scare off local city guards with an angry bear.
Eat the Reich is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler’s blood. This over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists. It tells one story, it tells it loud, and it tells it brilliantly. Think Wolfenstein crossed with Danger 5 and you’re not far off the mark.
Twilight Riders is a rules-lite weird west fantasy tabletop roleplaying adventure game where traditional fantasy and the wild west collide! In Twilight Riders, players create characters and go on adventures in strange and hostile lands, battling worthy foes, and overcoming great challenges together with guns, spells, and steel. Twilight Riders uses 3 ability scores and a 2d6 roll-over resolution to steamline play, with a flexible magic system and differing weapon styles that are fast, fun, and player forward.
A roleplaying game of mystery and hardboiled action in a city that never sleeps. Stalk the mean streets of a world filled with two-bit thugs, hard-nosed gumshoes, intrepid reporters, gangsters, and femme fatales, all doing what they must to survive in the concrete jungle. With trouble around every corner, a secret on every lip, and a gun in every pocket, danger is never far away in the hard city.
The Silt Verses RPG, based on the hit audio drama, is a tabletop roleplaying game about a group of indebted Custodians who are sent into isolated territories to deal with stray gods and terrifying divine manifestations which threatens the nearby community. The Custodians investigate these entities and the manifestation of their powers, and will then seek methods to appease them, neutralize them, or otherwise engage the local community to find a solution. They will gradually become aware of a looming conspiracy that overshadows their work, as a powerful organization seeks to take advantage of them to fulfill its secret agenda. The Custodians will ultimately decide how to confront this organization, all the while struggling with their complicated relationship to faith and the gods of their past whose power threatens to consume them. (From the publisher’s website)
Brindlewood Bay is a tabletop roleplaying game that combines Murder, She Wrote with H.P. Lovecraft. In it, you play a group of elderly women, members of the local Murder Mavens Mystery Book Club, who help the authorities solve murder cases in a picturesque New England Town. Over the course of their investigations, they become aware of a dark occult conspiracy that connects the cases, and will eventually have to face that conspiracy in order to save their community. The game is low-prep and easy to play no matter your experience with tabletop roleplaying games. (From the publisher’s website)
Dead Halt is a roleplaying game about a megalithic Hotel, clunky computer consoles, modded humans going haywire, and wonderful adventures. Equip your new Maintenence crew at the random Item dispenser Gashapon in the basement, Grab a job from the Bartender, and take the elevator up to endless wonky floors beyond your imagination. Easy to run, as the GM can borrow modules from any other game and allow the elevator’s doors to open into it. Tomb of Horrors is a bit wackier when the Crew has a Microwave Gun, Piston Knees, a Computer Console in their party, and are tasked with arresting Acererak for unlawful excavation. Wonderful to jump into, players build characters during roleplaying. While sitting at the bar and talking to the bartender they decide stats and immediately jump into an adventure. No session 0. All hilarious fun. Welcome to the Hotel.
Welcome to Painyme, a nation of saints and sinners, of foul heresy and undying devotion. Within this tome, a grim world of medieval horror awaits. Players will find themselves navigating a land poised between two extremes: the Ecclesiarchy’s justice and order on one side and the silken allure of heresy and power on the other. Within this book, you’ll find everything you need to run your own Roleplay Macabre.