Stitcher is a turn based game. At the beginning of a new game, a Game Master (GM) sets the expectations for the game’s themes, tones, and setting. Players take turns describing the actions of their Playing Character (PC), while the GM reacts, directs entities, and narrates consequences. The GM can take extra turns to introduce a setting, or to narrate interludes, time skips, etc. In Stitcher, players have to “stitch” together narrative and game elements to assemble dice rolls that can be used to overcome obstacles. On top of that, optional Mods can be “stitched” to the core game to expand and customize it with additional rules. To play, only a good bunch of D6s and a way to take notes for the GM and players should be needed. I want the core rules to allow for an easy set up with your friends at the pub with just an app to throw dice and another to take notes. The base setup is casual and relies on the narration of the GM, but Mods can add crunch and depth to the system. Principles Easy to pick up, easy to hack and expand upon Setting agnostic, geared towards action and narrative Narrative and fun > rules, with good rolling dice dopamine Classless: characters can do what their equipment warrants, plus playstyle Simple D6 pools, with exploding dice Dual axis of interpretation: mixed successes and failures
CAS-3: The Feast of Tegny Wood is a standalone Cairn Second Edition adventure of disease, duty, and decay, set in a haunted corner of Vald. During the holiday of Bartermoot, traders and Woodfolk meet in uneasy peace. Yet beneath the revelry, something dark stirs. Deep in Tegny Wood, an alchemist’s failed experiment has festered into an infection that twists flesh and soil into a grotesque parody of life. Meanwhile, something even more terrible is rising in the Wood, and growing ever closer… Created with the tools found in the Cairn 2e Warden’s Guide.
Beware the Blood Olms! CAS-2: Rise of the Blood Olms is a starting adventure for Cairn Second Edition designed for new and experienced Wardens alike. The party must explore a newly discovered cave system in search of a lost expedition. But beware, for all is not as it appears! The module is deadly, but characters can survive through critical thinking and careful exploration. If a party member dies, expediency is more important than verisimilitude. Designed for use with Cairn 2e, but easily adapted to any old-school roleplaying game.
CAS-1: Trouble in Twin Lakes is an adventure for Cairn Second Edition set in the Vald setting. Two weeks ago, Aldra, the beloved butcher of Isthmus Town, suddenly vanished without a trace. Some days later, a local teen reported seeing a man swallowed up by the earth near Deadmill. Others have also gone missing. Now, the townsfolk are left wondering: Who might be next? Trouble in Twin Lakes is the first in a brand new series of adventures for Cairn,set in and around the Twin Lakes area.
Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.