When Duke Duncan Muckman died, he left no heirs. His lands are overseen by the wicked Amon Uulie. Now, an heir has appeared with a quest: brave the Undermuck, retreive the artifacts of ducal office, and unseat Amon. However… the old dead duke isn’t so dead anymore. BENEATH THE MUCKFORT! Delve into a perilous dungeon crawl Discover exciting new relics Face the agents of House Uulie Join an ancient order of skeletal warriors Survive the many perils of the Undermuck … if you can! 36 PAGES OF OLD SCHOOL FUN Beneath the Muckfort is a handcrafted dungeon delve zine, packed with over two dozen illustrations. It is a dangerous sandbox, leveraging the powerful dungeon procedures from Cairn 2e to ensure that every play is different and exciting.
Runecairn Bestiary is a 64-page tabletop RPG supplement for Norse fantasy roleplaying game Runecairn, adding 100 new monsters and rules for creating or converting even more. The Bestiary Includes: 100 dangerous new monsters inspired by Norse mythology to terrify adventurers. 55 stunning and evocative illustrations from Kim Diaz Holm, Felipe Faria, and more. Guidance on creating your own monsters for Runecairn. Tips on converting existing monsters from Cairn and other Into the Odd games.
Runecairn is a Norse fantasy tabletop roleplaying game inspired by games like Dark Souls and Elden Ring. Based on lightweight new school revolution (NSR) systems Into the Odd and Cairn, Runecairn is designed for 2 players, one GM (the Warden) and one player (the Adventurer) or for solo play.
CAS-3: The Feast of Tegny Wood is a standalone Cairn Second Edition adventure of disease, duty, and decay, set in a haunted corner of Vald. During the holiday of Bartermoot, traders and Woodfolk meet in uneasy peace. Yet beneath the revelry, something dark stirs. Deep in Tegny Wood, an alchemist’s failed experiment has festered into an infection that twists flesh and soil into a grotesque parody of life. Meanwhile, something even more terrible is rising in the Wood, and growing ever closer… Created with the tools found in the Cairn 2e Warden’s Guide.
Beware the Blood Olms! CAS-2: Rise of the Blood Olms is a starting adventure for Cairn Second Edition designed for new and experienced Wardens alike. The party must explore a newly discovered cave system in search of a lost expedition. But beware, for all is not as it appears! The module is deadly, but characters can survive through critical thinking and careful exploration. If a party member dies, expediency is more important than verisimilitude. Designed for use with Cairn 2e, but easily adapted to any old-school roleplaying game.
The Warden’s Guide includes tools, tables, and advice for running Cairn, with procedures to generate content that fits into the Vald setting or any fantasy world of your imagining. The following chapters offer resources and detailed instructions for creating immersive adventures, with an emphasis on dynamic gameplay and rich worldbuilding. It is our hope that with these pages anyone can craft unique, challenging experiences that engage and captivate players.
CAS-1: Trouble in Twin Lakes is an adventure for Cairn Second Edition set in the Vald setting. Two weeks ago, Aldra, the beloved butcher of Isthmus Town, suddenly vanished without a trace. Some days later, a local teen reported seeing a man swallowed up by the earth near Deadmill. Others have also gone missing. Now, the townsfolk are left wondering: Who might be next? Trouble in Twin Lakes is the first in a brand new series of adventures for Cairn,set in and around the Twin Lakes area.
Cairn is an adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly. (Description taken from the Itch.io page)