4 results Related to: Vaults of Vaarn #1
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Brogdog's Travelog of Vaarn
Brogdog's Travelog of Vaarn

(& the surrounding regions) Welcome to Brogdog’s (and Colfax’s) Travelog of Vaarn (and the surrounding regions)! In this zine we have travelled the blue wasteland of Vaarn and have found new and exciting folks, factions, and games to share with you! This zine includes the following: -Faacube: A dice game invented by the Faa, easy to learn or teach and fun to play! Have your players play an actual dice game when they want to gamble with people they meet in vaarn. -New Ancestry, Entwined Un-Twin: What happens when you mash two cacogens together hypergeometrically? Well, roll on this spark table to find out! This ancestry allows one player to run two characters that sometimes share the same body. Another New Ancestry, The Regal Aquarium: Ever wanted to play a game as a bloodline of zooplankton piloting a giant aquarium? Look no further than the Regal Aquarium! The regal aquarium contains an entire history of kingdoms that rise and fall as the game progresses. New Faction, The World-Weary Wardens of the Wisteria Warren: Do your players want more mystic gifts? Insert this sky-monastary with a mysterious leader and competitive monks to give your players a hub to find more mystic gifts! Tricube Tales rules conversion: Do you want to play a more narrative centric game of Vaarn? Perhaps even run a solo game? Tricube Tales is a great rulesystem for just that, and here is a conversion of Vaarn to those rules! Last but not least, this whole Zine is illustrated by the immensely talented Colfax Bissinger! (found on Instagram @colfax_bissinger_art)

science fantasy PDF
Vaults of Vaarn #4
Vaults of Vaarn #4

The acclaimed Vaults of Vaarn series returns for a fourth issue of psychedelic science-fantasy roleplaying. Vaarn is a ‘dying earth’ tabletop RPG setting, drawing from novels like Dune, Hyperion, The Book of the New Sun, and the artwork of Moebius. Vaarn is a surreal and colourful world: a post-apocalyptic, post-human landscape, where the dividing line between flesh and machinery has blurred and the borders between magic, science, and faith have likewise been obscured. This fourth installment takes readers beyond Vaarn’s sky-blue deserts to the Great Wall, a towering megastructure so large that it contains entire civilisations within its ancient, decaying bounds. The Wall is inspired by the superstructure depicted in Tsutomu Nihei’s manga Blame! and the overgrown industrial environments of the videogame Rain World. The Wall can be used as a palette cleanser in a long-running Vaarn campaign, or it can be a campaign setting in itself, with the PCs hailing from the societies that have established themselves within the colossus.

science fantasy pointcrawl PDF + Physical
Vaults of Vaarn #3
Vaults of Vaarn #3

Vaults of Vaarn returns for a third issue of science-fantasy RPG content, providing further support for referees who wish to set their game in the blue deserts at the very end of time. Issue three focuses on the Vaarnish Interior, the endless sand-sea that intimidates even the hardy souls who live in the dry and dangerous badlands. No accurate map has ever been drawn of the Vaarnish Interior: the territory seems to defy rational organisation. This is a place without borders, the horizon between blue sand and blue sky no longer a stark dividing line but rather a molten membrane that swims and drifts woozily in the sun’s wine-red heat, the land making and remaking itself just as a lizard sheds its skin. The blue sands retreat from the wind, revealing structures that have lain dry and deathless and undisturbed for aeons, and then those same restless dunes shroud the ruins once again, before a living soul can name them. This is a country vast and blue, as deep with secrets as the ocean and twice as capricious.

science fantasy pointcrawl PDF + Physical
Vaults of Vaarn #2
Vaults of Vaarn #2

Vaults of Vaarn is an ongoing series of zines for science-fantasy tabletop RPG gaming. The second 48-page issue is a city-based adventure supplement for the setting, expanding on the far-future world outlined in the first issue. The reader can visit the city of Gnomon, a decadent and dangerous trade hub.

science fantasy pointcrawl city PDF + Physical
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